16 April 2010

Lascoux and Pong


So, I am relearning Java, so I can code a few simple games for my Droid, using the Android SDK.  There is an excellent article about programming games for Android here at Robert Green's DIY.  Also, Tim Layton, who has excellent coding tutorials, has a great article on getting setup to code in Android.

My goal is to eventually get fluent enough to be able to code some sinister dadaist type games, and maybe help in the wider effort to get CPU-gaming eventually recognized as the next artistic medium. I think that I have subconsciously known this ever since I was a kid coding primitive assembly language games back in the 1980s on my Atari 400;  I was so excited to see a pixel move around the screen when i moved a joystick.

I sincerely believe that Pong will be regarded like the Lascaux cave paintings some day.


CPU-based gaming is still set back in some Renaissance era, as if perspective has just been realized, somewhere between the stylings of Rococo and Baroque.  It clearly has a way to go before it enters the modern era of artistic form.


Just like how we regard Baroque or Rococo paintings today, as being pretty light on substance and over-focused upon photographic emulation, the increasing realism and three dimensionality of games since 2000 are the defining characteristics of a game developed for the modern CPU.





But, in decades or even centuries, I think that it will become obvious that gaming was the next artistic form.

It is the next obvious medium where all the mojo must go.

Water colors and viola are not where the artists in 2050 are going to be working.  The games of the future are going to be mind-blowing and anarchic.

I hope to be somehow involved.  Please send me a line if you are an amateur or aspiring simple game designer, as I hope to be.